Improved zombie shooting autonomy for playable sims.
Increased the chances of Zombies biting sims.
Nemesis's body will no longer deform when viewed from a far distance.
Zombies from the "Zombie Apocalypse" social event will no longer show up with no head "Thanks to for the report".
Sims can now use the first aid spray from inventory to heal zombie bites again "Thanks to for the report".
Using first aid spray on target sims will now only show up if the sim was injured from a zombie bite or a Nemesis punch.
You can now use the first aid spray from inventory to heal player's health.
Player's health will now show up in the needs panel after getting punched by Nemesis "Note: after healing by using a first aid spray, the Player's Health Need will go away after switching lots".
Added text strings for game languages other than English
Sims will now stop chatting if a zombie or Nemesis is around -Sims with the Autonomous Shooting trait will now shoot Nemesis on their own, including partners.
During the "Zombie Apocalypse" social event, more zombies will spawn once the current ones are shot dead & will only stop spawning once the event is over.
He will more likely attack a sim that shot him.
He will no longer stand idle/get stuck after getting shot and will continue to do his actions properly and smoothly.
Improved Nemesis's behavior and simulation:
The (Cure All Sims From Zombification) option, doesn't remove the zombie sounds, and thirst for flesh need.
Social Event doesn't reward sims with money and trait upon completion.